

You can do this to an existing Minecraft world, but exercise some caution - use the 'read only' layer to prevent WorldEdit from making strange little changes. Type in an offset to get the image to the right location in your world, and then hit "OK". If you've coded the colors correctly, you will now be able to select "terrain" and "one to one". Select the grayscale image you've created. In WorldPainter, use Edit -> Import -> Mask as terrain or layer. It seems to work without messing with the export settings.ħ. In Gimp, this is done by selecting Image -> Mode -> Grayscale, then File -> Export as. The end result will be a very dark image, which is your terrain map. Then, change the background to pure black, (0,0,0) (or whichever material you want for the non-building background). In my case, the RGB color (15, 15, 15), a very dark grey, represented Yellow Terracotta. In the black and white image, change the black lines to the appropriate color for your material. (Sadly this means any non-grass blocks on the surface were changed to grass.)Ħ. (Using yellow terracotta was a bad decision! Use something which will be higher-contrast on your maps!) For the background, around the buildings, I used 0, which is grass. Get a matching number here: For example I used yellow terracotta, which is 15.

Next, you need to decide what materials you want to use to create the building outlines or "foundations". You probably need to make it much smaller!ĥ. Using MS Paint or Photoshop or Gimp etc., convert the image to black and white (no grey - just black and white) and scale it to an appropriate size. Once you've removed text and other unwanted elements from the SVG, save it as a PNG. The version you embed in the terrain will get hard to read, as you can see from my screenshot.Ĥ. Additionally, export a PNG version of the image with colored districts, in case you want a map while you are building. Text covering up buildings will be a huge problem.ģ. The reason to do this is because you can open the SVG in Inkscape and remove all the text.

You can do this in the menu under "Settlement". I like setting the buildings to "complex", also.Ģ. Mess with any other settings as you prefer, possibly getting rid of triangular buildings or putting more gaps between buildings. Go into the menu inside the fantasy city generator and disable "raised buildings". First of all get a good image to work with.
