

The base variant of the radscorpion, with all of the attributes above. If attacked from afar, they will immediately burrow and emerge close to the player character, often in melee range, provided the ground type can be navigated through by them. Their only weak spot is their relatively small face.ĭue to their claw and poisonous sting attacks as well as their great maneuverability, radscorpions are powerful melee fighters.

With their ability to burrow underground and traverse large distances seemingly instantaneously, retreating from an encounter is often impossible. Radscorpions are fast runners, extremely aggressive, extraordinarily well armored and will use their powerful claws and poisoned tails to attack enemies quickly and relentlessly capable of dealing a large amount of physical and poison damage in only a few hits. Endurance Training for hit points is a 'must have'.Radscorpions sport highly venomous stingers, the ability to burrow underground in seconds, powerful claws, and durable exoskeletons. More larger and fearsome creatures than an oversized scorpion were driven to extinction either by deliberate or unintended actions of our human ancestors with. And when it does Ive just given up on bringing weak dwellers back to life. And sure late game they just fall apart before they can do any real damage but until then youre basically hoping that the radscorpion doesnt move to one of your training rooms. Ps: tips : fully upgraded rooms (especially merged rooms), should allways have 6 very well armed (20+ dmg weapons, 17-18 if you dont have 20+) dwellers in them. It seems like everytime I get my power back up to green a radscorpion attack happens. If the radscorpy had spawned in this room 1st (it has been upgraded, but it is only a single Non merged room), i still would have made them run away. these 2 dwellers had no trouble killing a radscorpy (the female is lvl 1 with a 10 dmg gun & this researcher is horrible) because it spawned in a low level room then traveled to this room. It's not rocket science, but alot of players seem to ignore this.

Radscorpion 's that spawn in thse rooms, then travel to a populated room are easier to kill. But it shows many 2 wide, and 3 wide rooms, that have NOT been upgraded. this is a NON-optimized vault layout, but i was rushing and planned to remodel later. Same with 3 wide, no upgrades, but 2 wide is weaker & single room spawns are the weakest. If a radscorpy spawns in that same vault, but in a 2 wide (or 3 wide) merged room, that has NOT been upgraded, ALOT LESS hit points.
